Build record / Public signal

Engineering
Dispatch.

Milestones, measured results, and architecture decisions from the simulation engine. Completed work and future targets are labelled separately.

Latest first / 5 entries
Complete
08 OCT 2026
O5.3d
Complete

Evaporation + Pressure

Free liquid surfaces exchange heat and mass with the air. Evaporation, condensation, and sublimation share one measured system, while local pressure sets each liquid cell's boiling point.

  • Water boils at 99.97 °C at sea level
  • Water boils at 89.97 °C at 3,000 m
  • Water boils at 119.34 °C at the foot of a 10 m column
  • Evaporation, condensation, and ice sublimation verified
  • Mass, vapour, and energy remain audited
07 OCT 2026
O5.3
Complete

Temperature

Temperature is a saved world layer. Heat conducts between voxels, phase changes conserve latent heat, and the physics solves at real rates.

  • Conduction within 2% of the analytic solution, worst error 0.43%
  • Energy conserved, 8.4e-16 relative error over 400 s
  • Water freezes and ice melts at 0 °C through the latent plateau
  • Heat sub-tick 0.65 ms p95 with 10,164 hot cells
  • Crusts and heat save and reload bit for bit
01 OCT 2026
O5.2
Complete

The Fluid Lab

A repeatable environment for judging digital liquids before they enter the wider world.

  • Six scripted scenes, still pool to hot block
  • Scripted input and fixed-tick captures
  • Exact per-fluid mass ledger audits
  • 489 engine-core unit tests passed
30 SEP 2026
O5.1
Complete

Defining Matter

Fluid behavior moved into a validated, hot-reloadable registry rather than water-specific constants.

  • Six fluids defined as data
  • Thermal and electrical properties separated
  • 94 materials carry physical fields
  • Water determinism remained unchanged
30 SEP 2026
O5.0
Complete

Benchmarking Fluid Solvers

Five physical scenes compared CPU particle solvers with a GPU position-based fluid implementation.

  • 0.9 ms tick p95 at 4,616 particles
  • +0.6 ms frame p95 in the game probe
  • Zero particle leaks in 10,000 ticks
  • GPU PBF selected for the live tier
Engine systems / Status labelled

The engine horizon.

Measured foundations, active integration, and future systems are labelled separately.

01
Measured

Saved voxel liquids

Six placeable liquids with pressure, flow, buoyancy, drag, heat, persistence, and exact mass ledgers.

02
Measured solver / handoff planned

Live liquid windows

The standalone GPU particle solver is measured. Automatic promotion from saved voxels and exact demotion back are planned.

03
Planned

Climate + rivers

Planetary climate, river networks, rapids, erosion, atmosphere, and light.

04
Planned

Fire + smoke

Combustion, steam, and smoke built as interacting physical simulations.

05
Planned

Machines + power

Buildable vehicles, spacecraft, wiring, signals, actuators, and automation.

06
Planned

Orbital scale

Far terrain, moons, orbital mechanics, and movement between gravity wells.

Next transmission

O5.4: every fluid in the voxel tier.

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